Why MLB The Show 25 Drops Game Pass and PS4 Support

Sony’s decision for MLB The Show 25 to bypass Xbox Game Pass at launch and discontinue support for PlayStation 4 marks a significant pivot in strategy for the beloved baseball franchise. Since going multiplatform with MLB The Show 21, the series’ get mlb 25 stubsavailability on Game Pass on day one and support for older consoles helped alongside console transitions, maximizing reach. This year’s direction sharply diverges, signaling evolving priorities for Sony and its MLB license.

The move to skip Game Pass ends a four‑year tradition. Previous entries appeared on Xbox Game Pass on launch, riding the subscription wave that introduced many Xbox and PC players to the series. Despite being developed by Sony, the baseball game’s presence on Microsoft’s subscription service underscored a rare cooperative approach in the industry. Game Pass exposure not only increased player base but also kept MLB The Show visible among casual gamers who might never purchase a full‑price, annual sports title.

Yet, Sony announces that MLB The Show 25 “will not be on platform subscription services in 2025.” While no official rationale is provided, industry analysts suggest a shift in monetization and business model. Perhaps Sony’s internal projections indicate better margins through direct sales at full price rather than a flat licensing fee from Microsoft. MLB’s continued push for broader exposure via Game Pass may have waned in priority or financial justification.

Dropping Game Pass could carry both risk and benefits. On one hand, the series may lose casual monthly revenue and some lifetime buyers who wait for sub‑based access. Several fans in Xbox forums express frustration, even threatening to cancel subscriptions if the game does not return. On the other hand, Sony avoids potential undercutting of full‑price sales by relying on subscription services.

Meanwhile, MLB The Show 25 is also abandoning PlayStation 4 and Xbox One support. From March 18, new release versions are exclusive to PS5, Xbox Series X|S, and Nintendo Switch. Dropping the last‑gen consoles aligns with industry trends: by now, the PlayStation 4 installed base persists but is much smaller than streaming metrics suggest, and the Xbox One is reaching obsolescence. Sony can concentrate development resources on modern hardware capabilities, focusing on enhanced visuals, higher performance, and more advanced mechanics without legacy hold‑backs.

This is not completely shocking. Other AAA sports titles like NBA 2K and FIFA have already moved off last‑gen systems. Sony’s Demon’s Souls remake and earlier titles had also let go of PS4 at earlier points. With millions on modern hardware and the PS4 generation closing down, pursuing PS5-only development makes sense for delivering next‑level fidelity and immersive features.

The drop of PS4 support isn’t without fallout. Families or casual gamers still on that console may feel abandoned, especially since the Nintendo Switch still receives a version, likely because of its unique independent platform status. Still, the gap between PS4 and next‑gen is wide enough that maintaining dual‑legacy development likely slows innovation and strains resources.

On Game Pass, Sony’s choice suggests a long‑term shift. With each annual innings‑based franchise, the bargaining power shifts. After four years of subscription launches, Sony appears ready to bet on its brand’s strength and the draw of new features, such as revamped storylines and Diamond Dynasty updates. The company clearly expects devoted fans will purchase full – regardless of subscription availability.

In summary, skipping Game Pass and PS4 is a deliberate, calculated change that refines audience focus and leverages modern technology. Sony likely views full‑price sales and targeted next‑gen engagement as a more sustainable and profitable direction for its MLB franchise. The strategy enhances development efficiency and game quality potential, but invites further debate on accessibility and platform loyalty.

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